Objetivo
BUSCAMOS UN CREAR UN JUEGO QUE TE AYUDE A SER FIT MIENTRAS TE DIVIERTES
Actualmente, muchas personas desean mantener una rutina de ejercicio regular, pero la falta de motivación a menudo convierte el ejercicio, y especialmente el baile, en una tarea tediosa que rápidamente abandonan. Es necesario explorar enfoques innovadores y atractivos que transformen el ejercicio en una experiencia divertida y placentera.

Idea
Concepto
El prototipo incial de la idea probado con usuarios
Nos fundamenta
La BibliografĂa
The use of virtual reality to influence motivation, affect, enjoyment, and engagement during exercise
Mouatt, B., Smith, A. E., Mellow, M. L., Parfitt, G., Smith, R. T., & Stanton, T. R. (2020). The use of virtual reality to influence motivation, affect, enjoyment, and engagement during exercise: A scoping review. Frontiers in Virtual Reality
https://doi.org/10.3389/frvir.2020.564664Attractiveness of game elements
Qin, Y. (2021). Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of Pokémon Go. Telematics and Informatics, 62, 101620
https://doi.org/10.1016/j.tele.2021.101620The bright and dark sides of motivation as predictors of enjoyment, intention, and exercise persistence.
Rodrigues, F., Teixeira, D. S., Neiva, H. P., Cid, L., & Monteiro, D. (2019). The bright and dark sides of motivation as predictors of enjoyment, intention, and exercise persistence. Scandinavian Journal of Medicine and Science in Sports, 30(4), 787–800
https://doi.org/10.1111/sms.13617Small-Sided Games are More Enjoyable Than High-Intensity Interval Training of Similar Exercise Intensity
Selmi, O., Ouergui, I., Levitt, D. E., Nikolaidis, P. T., Knechtle, B., & Bouassida, A. (2020). Small-Sided Games are More Enjoyable Than High-Intensity Interval Training of Similar Exercise Intensity in Soccer Open Access Journal of Sports Medicine, Volume 11, 77–84
https://doi.org/10.2147/oajsm.s244512
