Objetivo

BUSCAMOS UN CREAR UN JUEGO QUE TE AYUDE A SER FIT MIENTRAS TE DIVIERTES

Actualmente, muchas personas desean mantener una rutina de ejercicio regular, pero la falta de motivación a menudo convierte el ejercicio, y especialmente el baile, en una tarea tediosa que rápidamente abandonan. Es necesario explorar enfoques innovadores y atractivos que transformen el ejercicio en una experiencia divertida y placentera.

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Idea

Concepto

El prototipo incial de la idea probado con usuarios

Nos fundamenta

La BibliografĂ­a

The use of virtual reality to influence motivation, affect, enjoyment, and engagement during exercise

Mouatt, B., Smith, A. E., Mellow, M. L., Parfitt, G., Smith, R. T., & Stanton, T. R. (2020). The use of virtual reality to influence motivation, affect, enjoyment, and engagement during exercise: A scoping review. Frontiers in Virtual Reality

https://doi.org/10.3389/frvir.2020.564664

Attractiveness of game elements

Qin, Y. (2021). Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of Pokémon Go. Telematics and Informatics, 62, 101620

https://doi.org/10.1016/j.tele.2021.101620

The bright and dark sides of motivation as predictors of enjoyment, intention, and exercise persistence.

Rodrigues, F., Teixeira, D. S., Neiva, H. P., Cid, L., & Monteiro, D. (2019). The bright and dark sides of motivation as predictors of enjoyment, intention, and exercise persistence. Scandinavian Journal of Medicine and Science in Sports, 30(4), 787–800

https://doi.org/10.1111/sms.13617

Small-Sided Games are More Enjoyable Than High-Intensity Interval Training of Similar Exercise Intensity

Selmi, O., Ouergui, I., Levitt, D. E., Nikolaidis, P. T., Knechtle, B., & Bouassida, A. (2020). Small-Sided Games are More Enjoyable Than High-Intensity Interval Training of Similar Exercise Intensity in Soccer Open Access Journal of Sports Medicine, Volume 11, 77–84

https://doi.org/10.2147/oajsm.s244512
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